Content
Contents

Welcome to the Monopoly Star Wars HELP feature.  Please click on the topics below to obtain help.

Note:  Please see also the file README.TXT on the CD-ROM for a description of additional features that may not have been implemented when this HELP file was created.

Welcome to Monopoly Star Wars

Installation of Monopoly Star Wars

System Requirements

Rules of Monopoly

Getting Started

Taking a Turn

Menus

Network Play

Fun Facts


Welcome to Monopoly Star Wars

When "Monopoly", the world's favorite board game decided to push it's boundaries into the very heavens, what better place to land than the Star Wars universe, the best known real estate in the galaxy.  Instead of the familiar Monopoly properties, the intrepid player can now set down on the Forest Moon of Endor or glide across the Frozen Plains of Hoth.

You'll find that this edition of Monopoly is as easy to use and as much fun as the original but should you need assistance, this thorough Help feature will answer any questions.

So, Advance to GO  and may the Force be with you!


Installation of Monopoly Star Wars

Monopoly Star Wars

DirectX


Monopoly Star Wars

Insert the Monopoly Star Wars CD-ROM into your CD-ROM drive.  If your computer has Windows 95 Autoplay enabled, the installation process will begin.  After picking the language, follow the onscreen instructions to install Monopoly Star Wars on your system.

(Note: If you want to disable the Autoplay feature, click Start / Settings / Control Panel / System / Device Manager / CD-ROM drive / CD-ROM Model / Properties / Settings and be sure the Auto Insert Notification box is not checked.)

If your system does not have Autoplay enabled, run Windows Explorer and select the drive letter that represents your CD-ROM drive.  Double-click on "Setup.exe" and continue as above.


DirectX

The installer will prompt you to install Microsoft's DirectX 5.0.  Monopoly Star Wars requires that you have Microsoft's DirectX 5.0 or greater installed, and that your video card and sound cards are DirectX 5.0 compatible.  If DirectX 5.0 is already installed on your system and functions properly then there is no need to reinstall it.

You may wish to install or uninstall the DirectX 5.0 drivers at a later date.  Make sure the Monopoly Star Wars is in your CD-ROM drive.  After the opening language screen, pick Install instead of Play and follow the on-screen instructions.


System Requirements

Operating System:	Windows 95

Processor:	Pentium 90

Hard Drive Space:	50 MB

Ram:	16 MB

CD-ROM Drive:	4x

Graphics Adapter:	VGA Graphics Adapter, 1 MB, 800x600 capable, DirectX 5.0 compatible

Peripherals:	Keyboard, Mouse

Modem (optional):	14,400 baud

Serial Port (optional):	9,600 baud


Object

The object of the game is to become the wealthiest player through buying, renting and selling property.


Rules of Monopoly

The following rules apply to a normal or standard game of Monopoly Star Wars.  Many of the values can be changed in the Rules screen or in the Options menu.

Object

Preparation

The Bank

The Play

GO

Buying Property

Paying rent

"Imperial" (Chance) and "Rebel" (Community Chest) cards

"Docking Tax" (Income Tax)

Jail

"Free Parking"

Colonies (houses)

Starports (hotels)

Building Shortages

Selling Property

Mortgages

Bankruptcy

Miscellaneous


Preparation

Each player chooses one token to represent him/her while traveling around the board.  Each player is given 1500 credits.


The Bank

Besides the Bank's money, the Bank holds the Title Deed cards and Colonies and Starports (houses and hotels) prior to purchase and use by the players.  The Bank pays salaries and bonuses.  It sells and auctions properties and hands out their proper Title Deed cards; it sells Colonies and Starports to the players and loans money when required on mortgages.  The Bank collects all taxes, fines, loans and interest, and the price of all properties which it sells and auctions.  The Bank never "goes broke".


The Play

Start the game by picking the players and rolling to see who goes first (see Getting Started).   After you have completed your play, the turn passes to the left, clockwise on the screen.  The tokens remain on the spaces occupied and proceed from that point on the player's next turn.  Two or more tokens may rest on the same space at the same time.  According to the space your token reaches, you may be entitled to buy real estate or other properties or be obliged to pay rent, pay taxes, draw a Imperial or Rebel card, "Go to Jail" etc.  If you throw doubles, your token moves as usual and you are subject to any privileges or penalties pertaining to the space on which you land.  Retaining the dice, you throw again and your token moves as before.  If you throw doubles three times in succession, your token moves immediately to "In Jail".


GO

Each time a player's token lands on or passes over GO, whether by throw of the dice or by drawing a card, the Bank pays him/her a 200 credit salary.  The 200 credits is paid only once each time around the board. However, if you pass GO on the throw of the dice and land two spaces beyond it on Rebel card or seven spaces beyond it on Imperial card, and you draw the "Advance to Go" card, you collect 200 credits for passing GO the first time and another 200 credits for reaching it the second time by instructions on the card.


Buying Property

Whenever you land on an unowned property you may buy that property from the Bank at its printed price.  You receive the Title Deed card showing ownership.  If you do not wish to buy the property, the Bank sells it at auction to the highest bidder.  The buyer pays to the Bank the amount of the bid in cash and receives the Title Deed card for that property.  Any player, including the one who declined the option of buying it at the printed price, may bid.  Bidding starts at 1 credit.


Paying rent

When you land on property owned by another player, the owner collects rent from you in accordance with the list printed on the Title Deed card.  If the property is mortgaged, no rent can be collected.  When a property is mortgaged, the reverse side of its Title Deed card is seen.  It is an advantage to hold all the Title Deeds in a color-group (i.e., Imperial Palace and Monument Square, or Jabba's Palace, Mos Eisley and Lars Homestead) because the owner may then charge double rent for unimproved properties in that color-group.  This rule applies to unmortgaged properties even if another property in that group is mortgaged.  It is even more advantageous to have Colonies and Starports on properties because rents are much higher than for unimproved properties.


"Imperial" (Chance) and "Rebel" (Community Chest) cards

When you land on either of these spaces, follow the instructions.  The "Get out of Jail Free" card is held until used.  If the player who draws it does not wish to use it, he/she may sell it, at any time, to another player at a price agreeable to both.  This is done using the Trade screen.


"Docking Tax" (Income Tax)

If you land here, you have two options: You may estimate your tax at 200 credits and pay the Bank, or you may pay 10% of your total worth to the Bank.  Your total worth is all your cash on hand, printed prices of mortgaged and unmortgaged properties and cost price of all buildings you own.


Jail

You land in Jail when: (1) your token lands on the space marked "Go to Jail"; (2) you draw a card marked "Go to Jail"; or (3) you throw doubles three times in succession.

When you are sent to Jail you cannot collect your 200 salary in that move since, regardless of where your token is on the board, you move directly to Jail.  Your turn ends when you are sent to Jail.  If you are not "sent" to Jail but in the ordinary course of play land on that space, you are "Just Visiting".  You incur no penalty and you move ahead in the usual manner on your next turn.  You get out of Jail by: (1) throwing doubles on any of your next three turns; if you succeed in doing this, you immediately move ahead by the number of spaces shown by your doubles throw; even though you had thrown doubles you do not take another turn; (2) using the "Get Out of Jail Free" card if you have it; (3) purchasing the "Get Out of Jail Free" card from another player and playing it; or (4) paying a fine of 50 credits before you roll the dice on either of your next two turns.  If you don't throw doubles on your third turn, you must pay the 50 credit fine.  You then get out of Jail and immediately move forward the number of spaces shown by your throw.  Even though you are in Jail, you may buy or sell property, buy or sell Imperial or Rebel ships and collect rents.


"Free Parking"

In the standard game, a player landing on this space does not receive any money, property or reward of any kind.  This is just a "free" resting place.


Colonies (houses)

NOTE: Colonies are represented on the board by Tie Fighters and X-wing fighters.  When you own all the properties in a color-group you may buy Colonies from the Bank to place on those properties.  If your token is a member of the Imperial Forces (Darth Vader, Boba Fett, Stormtrooper) you will buy Tie Fighters as Colonies.  If your token is a member of the Rebel Alliance (Luke Skywalker, Han Solo, Princess Leia, Chewbacca the Wookie, R2-D2) you will buy X-wing Fighters as Colonies.  If you buy one Colony, you may put it on any one of those properties.  The next Colony you buy must be erected on one of the unimproved properties of this or any other complete color-group that you own.  The price you must pay the Bank for each Colony is shown on your Title Deed card for the property on which you erect the Colony.  The owner still collects double rent from an opponent who lands on the unimproved properties of his/her complete color-group.  Following these rules, you may buy and erect on your turn, as many Colonies as your judgment and financial standing will allow.  But you must build evenly, i.e., you cannot erect more than one Colony on any one property of any color-group until you have built one Colony on every property of that group.  You may then begin on the second row of Colonies, and so on, up to a limit of four Colonies to a property.  For example, you cannot build three Colonies on one property if you have only one Colony on another property of that group.  As you build evenly, you must also break down evenly if you sell Colonies back to the Bank (see Selling Property).


Starports (hotels)

NOTE: Starports are represented on the board as Corellian Freighters or Star Destroyers.  If your token is a member of the Imperial Forces (Darth Vader, Boba Fett, Stormtrooper) you will buy Star Destroyers.  If your token is a member of the Rebel Alliance (Luke Skywalker, Han Solo, Princess Leia, Chewbacca the Wookie, R2-D2) you will buy Corellian Freighters.  When you have four Colonies (houses) on each property of a complete color-group, you may buy a Starport from the Bank and erect it on any property in that color-group.  You return the four Colonies from that property to the Bank and pay the price for the Starport as shown on the Title Deed card.  You may erect only one Starport on any one property.


Building Shortages

When the Bank has no Colonies (houses) to sell, players wishing to build must wait for some player to turn back or to sell his/her Colonies to the Bank before building.  If there are a limited number of Colonies and Starports (hotels) available and two or more players wish to buy more than the Bank has, the Colonies or Starports are sold at auction to the highest bidder.


Selling Property

Unimproved properties, Starships (Railroads), Reactor Core (Electric Company) and Moisture Farm (Water works) may be sold to any player as a private transaction for any amount that the owner can get.  Colonies (houses) and Starports (hotels) may only be sold to the Bank.  No property can be sold to another player if Colonies and Starports are standing on any properties of that color-group.  Any Colonies or Starports so located must be sold back to the Bank before the owner can sell any property of that color-group.  Colonies and Starports may be sold back to the Bank at any time for one-half of the price paid for them.  All Colonies on one color group must be sold one by one, evenly, in reverse of the manner in which they were erected.  All Starports on one color-group may be sold at once.  Or they may be sold one Colony at a time (one Starport equals five Colonies), evenly, in reverse of the manner in which they were erected.


Mortgages

Unimproved properties can be mortgaged through the Bank at any time.  Before an improved property can be mortgaged, all the Colonies or Starports on all the properties of its color-group must be sold back to the Bank at half price.  The mortgage value is printed on each Title Deed card.  No rent can be collected on mortgaged properties or utilities, but rent can be collected on unmortgaged properties in the same group.  In order to lift the mortgage, the owner must pay the Bank the amount of the mortgage plus 10% interest.  When all the properties of a color-group are no longer mortgaged, the owner may begin to buy back Colonies at full price.  The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank.  However, the owner may sell this mortgaged property to another player at any agreed price.  If you are the new owner, you may lift the mortgage at once if you wish by paying off the mortgage plus 10% interest to the Bank.  If the mortgage is not lifted at once, you must pay the Bank 10% interest when you buy the property and if you lift the mortgage later you must pay the Bank an additional 10% interest as well as the amount of the mortgage.


Bankruptcy

You are declared bankrupt if you owe more than you can pay either to another player or to the Bank.  If your debt is to another player, that player will receive all that you have of value and you will be removed from the game.  In making this settlement, if you own Colonies (houses) or Starports (hotels) , these will be returned to the Bank in exchange for money to the extent of one-half the amount paid for them and this cash is given to the creditor.  If you have mortgaged property, it will also be turned over to your creditor but the new owner must at once pay the Bank the amount of interest on the loan which is 10% of the value of the mortgage.  The new owner who does this may then, at his/her option, pay the principal or hold the property until some later turn, then lift the mortgage.  If he/she holds property in this way until a later turn, he/she must pay the interest again upon lifting the mortgage.  Should you owe the Bank, instead of another player, more than you can pay (because of taxes or penalties) even by selling off buildings and mortgaging property, all you assets will be turned over to the Bank.  In this case the Bank immediately sells by auction all property so taken, except Colonies and Starports.  A bankrupt player will be immediately removed from the game.  The last player left in the game wins.


Miscellaneous

Money can only be loaned to a player by the Bank and then only by mortgaging property.  No player may borrow from or lend money to another player.


Getting Started

Starting a game

Rules


Starting a game

To play a game of Monopoly Star Wars on your computer, collect a group of up to 6 players. Player's can be humans or AI (computer controlled artificial intelligence), located at your machine or a remote location (see Network Play).

After the opening animations, C-3PO will provide a short introduction to the game including introducing the FILE and TRADE droids.  You will then be given the opportunity to pick a token to represent you and the other players.  There are eight possible character tokens.  As many as six players may play the game at once.

Use the arrow buttons <- and -> to cycle through the available characters.  When you come to a character you want, click Human or AI (computer controlled artificial intelligence) to indicate whether this character will be controlled by a human or by the computer.

If you click Human, you may enter your name in the space provided (or the name of a friend playing on this computer).

If you click AI, you may select the level of difficulty (easy, normal, difficult) for the AI.  These settings determine a large number of parameters such as the AI's attitude toward you, probability of proposing a trade, minimum cash on hand and general aggressiveness in playing the game.  An AI goes by the name of the character they represent.

Once satisfied, click on the "Add Player" button.  The pewter character token is transported from the storage area to the transport barge.

Once a character is selected, either on your computer or at a remote location, it is no longer available for selection and will be shown on a red background.  To remove a player from the barge, click Remove Player when they are seen on red.

If any player clicks the Rules button, you will see the indicator lights turn from green to red. This means that some player(s) want to change the rules.  Then, as the game is launched, all players will be required to approve and/or change the game rules.

If you wish to play with players in remote locations or on other computer systems you may do so by clicking the "Network" button.  See the section on networking elsewhere in this document for details on making network connections.

When you have finished adding and describing all the players you wish for the game, click Launch Game. You will see the transport ship leave the maintenance bay and travel to the Monopoly Star Wars galaxy.


Rules

The Short Game

Other Game Rules


The Short Game

The short game has three changed rules.  To begin the game, the bank deals two properties at random to each player.  The players must immediately pay the bank the price of each property. Play then begins as in a normal game.

In this short game, it is necessary to have only three colonies (houses) (instead of four) on each lot of a complete color group before the player may buy a starport (hotel).  Rent for a starport remains the same as in the regular game.  The turn-in value of a starport is still one-half the purchase price, which in this game is one colony less than in the regular game.

The first player to go bankrupt retires from play, as in the normal game.  However, when the second bankruptcy occurs, the game ends.  Play immediately ceases, with the bankrupt player turning over to his/her creditor all that he/she has of value, including colonies and starports and any other properties.  This happens when the creditor is a rival player or the bank.

Each remaining player then values his/her property: (1) cash on hand; (2) lots, utilities and starships owned at the price displayed on the board; (3) any mortgaged property owned at the price displayed on the board; (4) colonies, valued at purchase price; and (5) starports, valued at purchase price including the value of the three colonies turned in.  The richest player wins!


Other Game Rules

The following rules and values may be changed before the game begins:

Colonies per Starport - select the number of colonies to be exchanged for for one starport

Total Colonies - the total colonies available to all players.

Total Starports - the total starports available to all players

Free Parking - select the amount you receive if you land on Free Parking when the Free Parking rule is active

Initial Cash - pick the amount of cash to receive at the start of the game

Salary - when passing GO.

Tax Rate percentage - for Docking Tax.

Flat Tax - for Docking Tax.

Bounty - select the amount you pay when landing on Bounty.

Turns in Jail - number of turns you can stay in jail without having to pay to get out.

Jail Fee - amount to pay to get out of Jail.

Colonies (houses) remaining for shortage - If a player wants to buy a colony and if fewer than this number of colonies remains with the bank, all players qualified to buy colonies will be asked if they also want to buy a colony.  If any other player also wants to buy the colony, an auction is held.

Starports (hotels) remaining for shortage - see above

Mortgage interest rate % - Default is 10%.

Auction time delay (seconds) - the time C-3PO will wait for further bids before saying "Going Once" etc.

The following rules may also be activated:

Roll Dice to decide starting order - If players roll the same number, they roll again.

Even Build Rule - When possible, colonies must be evenly distributed among all properties in a group.  The number of colonies on any property cannot be more than one greater than any other property.

Hide Cash - If this rule is ON and you are playing over a network, the other players cash will be hidden from you.  This provides an added challenge to guess how much cash they have remaining.

Collect extra money for landing on GO - If this rule is ON, a player collects 400, double their normal salary, if they land on the GO space.

Deal two properties before starting - Before starting, two properties will be dealt at random in order for the game to proceed a little faster.

Free Parking rule - If this rule is ON, 500 credits are placed on Free parking at the start of the game.  Also, all taxes and fines are put into this space.  If a player lands on the space he/she gets the money. If some player wins the money, a new 500 is placed in the center.

AI's Take Time to Think - May be turned ON or OFF.  This time may be different for each AI and may only be edited by changing the AI file.

Allow players to take over for AIs - New players may take over for AIs.


Taking a Turn

Rolling the Dice

Auctions

Other Features


Rolling the Dice

At the start of any turn, the space where the character is standing will flash.  This indicates it's your turn.  The Dice ship will fly onto the screen and hover in position.  Click on the ship (it will be appropriate to your character) to roll the dice. Hold the mouse button down and fly the ship to give the dice a shake.  When you let the mouse button up the ship will fire laser blasts to burn holes in the dice on the Dice Barge.  You may also click on the Dice Barge at the center of the screen to roll the dice.

Next, depending on the options you have set, you will see your character moving the appropriate number of spaces.  You will be able to buy or auction unowned property and perform other transactions.


Auctions

When a player lands on an unowned property they will be offered the opportunity to either buy the property or have the bank put the property up for auction.  Their hope is usually that they can obtain the property for less than the listed price.  If you click auction, you go to a separate Auction Screen.

C-3PO is standing in the center conducting the auction.  After the special auction tables unfold from each player status platform, click on the green buttons to begin the bidding.  You may increase the bid by 1, 5, or 10 credits.  The current bid of each player is displayed on their status ship table and the current highest bid is shown in the center.

If no-one bids for a few seconds (the time value is adjustable in the Rules screen) C-3PO will say "Going Once", then "Going Twice" and "Sold".  If any player raises the bid after he starts talking, he will begin again.


Other Features

In addition to the menus and status platforms on the screen, you are able to click on any property tile.  A holographic projector screen will emerge from the Monopoly ship and display the details of all properties of that group that you own.  You may then mortgage or unmortgage the properties or, if you own all properties of the group, buy and sell colonies & starports  (houses & hotels).  Property ownership is shown on any owned property tile by the symbol and color of the owner. You may also click on the property deeds that are on a player status tray to view the properties that are owned by a player.

If the 3D Move animations, 3D Landing animations are turned off  (see Options) the entire game may be played from this view of the board.


Menus

Description of Board

File Menu Droid

Trade Menu Droid

Chat Menu Droid


Description of Board

The main Monopoly Star Wars screen shows  the Monopoly space station from an overhead perspective view with the following features:

Monopoly board with player tokens, Colonies (houses), Starports (hotels) as required to represent the current state of the board;

"Status Platforms" for each player where they keep the Title Deed cards, cash, Get Out of Jail cards etc.;

File menu droid;  Trade menu droid;  Chat menu droid (in multi-player play);

Ships for rolling the dice.

Ownership symbols are the color of the outline on the character and in the shape of their appropriate Imperial or Rebel symbol.

On the centerpiece of the board are some buttons.  On the left is a small purple button.  When clicked this will show the property ownership status on a gray background.  Any properties which are currently mortgaged are displayed in darker gray.  Beside this button you will see the credit symbol on a door accessed by the money droid.

To the right of the gap in the center piece is an orange button.  When clicked it will show the status of the bank.  The Imperial and Rebel card holders will flip over.  The upper one (Rebel Symbol) will show the remaining Colonies and Starports (houses & hotels).  The lower one (Imperial Symbol) shows the remaining properties owned by the bank.

If any players are using the Internet, network or modem play, you may also see a chat box for typing messages to each other during the game.


File Menu Droid

File

Display Options

Sound Options


File

New Game

Click here to start a new game . Using this will end the current game so make sure all players are prepared to do this.

Load Game

Click here to load a previously saved game.  If the previous game included any Internet, network or modem players they must be available to resume the game too.

Save Game

Click here to save the status and all details of the current game. You will be able to return to the state of the game by loading this file again.

Exit Game

Click here to return to Windows.


Display Options

Slow - Fast machines setup

Custom setup


Slow - Fast machines setup

These buttons provide a quick way to configure Monopoly Star Wars for optimum performance on a variety of computers.   They essentially call a group of pre-sets to turn off options in order for the game to run more quickly on slow machines.  A slow computer would be any machine near the base system of a Pentium 90 with 16 mb of RAM.  By default, the game runs configured for slow machines.

You may turn off many animations in order to speed up game play.  This could be especially important when playing over the Internet or with experienced players who may have already seen most of the animation sequences.


Custom setup

3D Movement options

Main board options


3D Movement options

16 bit backgrounds ON

Board text ON

Colonies and Starports ON

All views ON

Tokens ON

Zoom ON

Pan ON


16 bit backgrounds ON

If this feature is turned Off, the game will use 8 bit background graphics which load and display faster.


Board text ON

If this is turned off, you will not see the names of property tiles and other text on the game board during the 3D movement animation, but the game will run a bit faster.


Colonies and Starports ON

If this is turned off, Colonies and Starports will not be displayed during the 3D movement animation, but the game will run a bit faster.


All Views ON

Normally, the camera cuts between distance shots, corners, close-ups etc. as the characters move around the board. If this is turned off, the camera will show all animation from a distance but the game will run a bit faster.


Tokens ON

You normally see other players standing at the side of the board as your player moves past.  If you turn Tokens off you will not see other players but the game will run a bit faster.


Zoom ON

If this feature is turned off you will not see the camera zoom in or out during the 3D movement animations. This will speed up the game a bit.


Pan ON

If this feature is turned off, the camera will not pan along the board following the character as he/she moves.  This will speed up the game a bit.


Main board options

Money credit droids ON

Dice roll animations ON

Property deed animations ON

Rebel / Imperial card animations ON

Videos ON

Slow AIs (delays)


Money credit droids ON

These are the droids which transfer money from player to player or to the bank.  If they are turned off, the pace speeds up but some transactions may be more difficult to follow.


Dice roll animations ON

If these are turned off, the pace speeds up.


Property deed animations ON

When you land on a tile, the property deed for that tile is shown in the holographic projector.  If this feature is turned off, the details of the property deed are only displayed when you explicitly click on the tile.


Rebel / Imperial card animations ON

If this feature is turned off, the instructions in a Rebel or Imperial card will simply be displayed without the card animating forward.


Videos ON

If videos are turned off, the game will run a bit faster and also other network players will not have to wait for you if they have Videos off.


Slow AIs (delays)

If this feature is turned off, the AIs will not take extra thinking time to perform various tasks.  This will speed up the pace of the game.


Sound Options

Digital sound refers to the sound effects of characters, spaceships etc.  Midi Music refers to the ongoing background music that accompanies the game.  The quality of this music will depend on the sound card used to play it.  An example of a C-3PO move announcement would be Chewbacca moves 3 steps to Hoth North Ridge.  An example of a C-3PO landing announcements would be Chewbacca is paying the bank for a property purchase.  Other comments by C-3PO may also be turned off.


Trade Menu Droid

Proposing a trade

Responding to a proposal


Proposing a trade

When you click the trade menu droid, the trade screen will appear.  The Trade menu droid will fly onto the screen and come to rest beside the status platform of the player who proposed the trade.  Control of the trade starts with this player.

To propose a trade, click on a property deed and then click in the space belonging to the player you want to receive the property.  You may move property deeds from any platform to the space belonging to any other player.

To propose the transfer of money as part of a trade, click on the yellow credit symbol and click again in the space belonging to the player who is to receive the money.  A digital display, with the color of the player transferring the money, will appear and the money tray will open.  You will also notice that a player may only have one money display at a time from any other player. You may then click on the bills to accumulate a value on the display.  Click the red button to clear the display.  Click the green button when you are finished adding credits.

Once the trade is set up, click the Propose button to propose the trade.


Responding to a proposal

Once you have set up a proposed trade, you may do one of the following things:

Accept the trade  They agree with the trade and accept it

Reject the trade  Disagree completely with the trade

Counter offer on the trade  Disagree with the trade, but will change it and re-propose it

You will notice that the Trade droid moves to the area of the player with control of the trade.  When all necessary players have accepted or rejected the trade, you will return to the main screen.

Also, in the middle of the trade screen is a small version of the Monopoly Star Wars board.  When you first arrive at the trade screen, it shows the current ownership status for all tiles.  As you move the deeds, the small board reflects what the ownership status would be if the trade was completed.


Chat Menu Droid

This feature is available in multi-player 'network' play only. Clicking on this while using network play will display a chat box. Using this chat box, players can exchange messages with other players in the current game. Using the chat control panel, players can control the transparency balance of the chat window, the darkness of the chat text, to whom they want to send chat messages (individual players or all players) and they can also scroll through the previous text messages sent.  See Network Play for further description of this feature.  See also the README.TXT file on the CD-ROM.


Network Play

About Network games

Concepts and Terms

Getting Started with Network Play

Local Area Network (LAN)

The Internet

Telephone Network (Modem play)

Serial Connection


About Network games

Monopoly Star Wars supports several different ways of playing games with more than one player (or spectator).  The first way is to take turns playing on one computer.  If that isn't convenient then distant players can use a communications network to join in the game.  Six players with up to twenty-four spectators can be involved in one Monopoly Star Wars game over a communications network.  Monopoly Star Wars supports the telephone network (modem play),  TCP/IP networks including the Internet (via Winsock and DirectPlay) and any other networks Microsoft's DirectPlay program supports (currently TCP/IP, IPX and modem play).


Concepts and Terms

Chat box - the box into which you type text during a game to communicate with other players.  As soon as you initiate a network game the Chat droid will appear.  Click on the Chat droid to make the Chat box appear.  The top area of the box is where you type your message.  Hit <return> to send the message.  The bottom area shows previously sent messages and you can scroll back and forth through them.  The middle area shows a selection of common messages.  Just click on one and hit <return> to send it.  If the player who receives one of these special common messages is playing the game in a different language, it should be displayed in their language.

Chat controls - the interface controls which appear in the upper right corner while in Chat mode.  The 8 circles on the left indicate to whom your message will be sent.  Players are represented by their colors.  The rainbow circle means the message will be sent to all other players.  The shaded area between the triangle buttons controls the transparency of the Chat box and Chat controls.

DirectPlay - a user installable Windows 95 software package from Microsoft that makes it easier for games to use networks and modems.  The game just talks to DirectPlay in a standard way and DirectPlay handles the details of communications over whatever medium is used.  DirectPlay also allows future network technologies and services to be added without having to update old programs.

Firewalls - an impermeable barrier through which broadcast or other types of data packets cannot pass.

Host and Client - The host is the first computer to connect and the computer to which all others should connect.  Clients are computers connecting to the host.

IPX - stands for Internetwork Packet Exchange.  It's a data-communication protocol used in Novell's NetWare operating system.

Protocol - a standardized set of rules that specifies how a conversation is to take place, including formatting, timing, sequencing and/or error checking.  It can be compared to a language.  For two computers to communicate they must speak the same language (or have translation services in place).

TCP/IP - stands for Transmission Control Protocol / Internet Protocol.  TCP/IP is the protocol almost exclusively used on the Internet.

Winsock (Windows Socket) - a BSD style of network programming interface for Windows.  BSD stands for Berkeley Software Distribution from the University of California at Berkeley.  The actual Winsock program receives socket style network connection requests and data transmission requests from application programs.  It converts them into operations that the underlying network hardware and software use for sending and receiving data.  The advantage of using Winsock is that the application program doesn't have to be written for each particular network technology, just for the socket's programming interface.


Getting Started with Network Play

The first step is to determine what kind of network you intend to use and to establish a connection over that network.

Local Area Network (LAN)

Use this method if you want to play with someone on another computer in your office, school or other institution.  Each computer must be connected to the local area network, be running Windows 95, and have a copy of the Monopoly Star Wars CD-ROM.

The Internet

Use this method if you want to play with someone over the Internet, either directly using a modem and a phone line through an Internet Service Provider, or by using your LAN as a gateway to the Internet.  Each computer must be connected to the Internet, be running Windows 95, and have a copy of the Monopoly Star Wars CD-ROM.  A convenient way of playing over the Internet is using The Zone.

Telephone Network (modem play)

Use this method if you want to connect computers directly over a phone line.  Each computer must have a modem, be running Windows 95, and have a copy of the Monopoly Star Wars CD-ROM.

Serial connection

Use this method if you want to connect two computers together through the serial ports using a null modem cable.  Each computer must be running Windows 95 and have a copy of the Monopoly Star Wars CD-ROM.


Local Area Network (LAN)

About Networks

Preparing to connect using DirectPlay

Preparing to connect using Winsock

Preparing to use the TCP/IP protocol

Preparing to use the IPX protocol

Starting a LAN game


About Networks

An excellent way to start is by reading the Windows 95 Help about Networks and Modems.  Click the Start button on your desktop and choose the Help command.  Double-click How To ... on the Help dialog box and select Use a Network.  There are other important topics you could read as well such as Dial-up Networking.  Windows 95 Help provides very useful material for understanding how your computer communicates with other computers.


Preparing to connect using DirectPlay

If you want to use DirectPlay with your LAN, you should first make sure DirectPlay is installed. It was most likely installed during the setup of Monopoly Star Wars.  If for any reason it wasn't, reinstall the game.  Insert the Monopoly Star Wars compact disc into your CD-ROM drive. If auto-run is not enabled, click the Start button on your desktop and choose the Run command.  In the text box on the Run dialog box, type D:\Directx\Dxsetup.exe where D represents the drive letter of your CD-ROM drive.  Then click the OK button.  From the dialog box that appears, select DirectPlay and click Reinstall DirectX.  The necessary files will be copied to your hard drive and you will have to re-boot your machine.

Note: To use DirectPlay, your hardware must be compatible with DirectX to function properly.  If you're using DirectPlay and you're having trouble with the game, your hardware may not be set up correctly or it may not be fully compatible with DirectX.

DirectPlay offers several different network protocols (not just TCP/IP) and has more sophisticated modem handling.  DirectPlay is the recommended way to connect.


Preparing to connect using Winsock

If you have Winsock installed and running on your computer, you may also use this method of connecting.  If you pick Winsock, note the port number ... you'll need it later.  The port number must be greater than 1024.  The default is 19971.  You should only change this if there is a conflict with other ports on your network.


Preparing to use the TCP/IP protocol

First you must set your Windows 95 Network features.  Click the Start button on your desktop and from the Settings submenu choose Control Panel.  From the Control Panel dialog box, double-click the Network icon.  Under Configuration, if TCP/IP does not appear, click the Add button.  On the dialog box that appears, select Protocol and click Add.  Under Manufacturers select Microsoft and under Network Protocols select TCP/IP.  You will be prompted to insert the Windows 95 CD-ROM, the necessary files will be copied to your hard drive and you will have to re-boot your computer.

When TCP/IP does appear under the Configuration tab of the Network dialog box, double click on it.  Your TCP/IP address should now be displayed.  If not, hit Cancel, then select TCP/IP and click the Properties button.  Under the IP Address tab, select Specify an IP address.  This is a unique address that each computer on your network has and you must obtain it from your Network Administrator.  It can be up to 12 digits, divided into 4 fields such as 137.239.1.33.  You should leave the Subnet Mask field empty.  Enter and/or MAKE NOTE OF YOUR IP ADDRESS number and then click OK.  You may again have to re-boot your computer.

Your computer should now be ready to connect with another computer on your LAN using the TCP/IP protocol either under DirectPlay or Winsock.


Preparing to use the IPX protocol

If you LAN uses Novell's NetWare operating system, you could also connect using the IPX protocol.


Starting a LAN game

At the main player select screen, click the button Network Play.  You will be asked to either become the host of a new game or to join a game that someone else is hosting.

Next you will be asked to choose a network system; either Winsock or DirectPlay.

Once you have chosen the network system, you will be asked for the type of connection you'd like to use.  If you picked DirectPlay, you can use IPX, TCP/IP, modem or serial connection.  If you picked Winsock, you can only use TCP/IP.

When prompted, enter the TCP/IP or IPX address of the host computer.  If it's a Winsock  connection, include a colon (:) and the port number.  You should now be connected and should see events on the host computer reflected on your display.  Your selection should be the same as that of the other players on the network.

Naturally, not all network connections support games.  Some networks have security firewalls, routers and other obstacles that prevent a game from being played.  Firewalls essentially only allow outgoing calls, not incoming ones.  In that case, you must run the host computer outside the firewall so that people outside the firewall can access it.  Other systems might reject data that they don't recognize (such as Monopoly Star Wars data, which uses default port number 19971).  There isn't much you can do in that case, except to ask your Network Administrator to let the data through.


The Internet

Internet connection through an Internet Service Provider

Internet Connection through a Local Area Network (LAN)

Internet connection through the Microsoft Game Zone


Internet connection through an Internet Service Provider

If you intend to get access to the Internet through a modem, phone line and Internet Service Provider (ISP), you should first set up your modem and the connection to your ISP.

If you are connecting to your ISP using a Winsock program, you will be informed at connection time what temporary TCP/IP address you are assigned.  MAKE NOTE OF THIS ADDRESS.  If you are hosting a game, you will need to tell the other players (either through e-mail, telephone or other method) what your temporary address is.

If you are using Windows 95 Dial-up Networking to connect to your ISP, and if you are hosting a game, you will need to find out your temporary TCP/IP address in some other way.  Your ISP may be able to help you in this regard.


Internet Connection through a Local Area Network (LAN)

There are many types of LANs, each with their own protocols.  If you're considering this method of playing Monopoly Star Wars, you've probably already established an Internet connection routine.  Contact your Network Administrator for any extra help.

If you're playing Monopoly Star Wars over the Internet while connected to your LAN and you've chosen to be the game host, you must tell the other players your TCP/IP address so that they may contact you.  From the Control Panel dialog box, double-click the Network icon.  When TCP/IP appears under the Configuration tab of the Network dialog box, double click on it.  Your TCP/IP address should now be displayed.  You may then start the game in the normal way and the client(s) must type in your address when they connect.

Naturally, not all network connections support games.  Some networks have security firewalls, routers and other obstacles that prevent a game from being played.  Firewalls essentially only allow outgoing calls, not incoming ones.  In that case, you must run the host computer outside the firewall so that people outside the firewall can get access to it.  Other systems might reject data that they don't recognize (such as Monopoly Star Wars data, which uses port number 19971).  There isn't much you can do in that case, except to ask your Network Administrator to let the data through.


Internet connection through the Microsoft Game Zone

Requirements

We recommend this as the best way to play Monopoly Star Wars over a network.  The Zone software and service is free but you will need the following things:  a working connection to the internet, a web browser which supports the Internet Gaming Zone software, a full release copy of Monopoly Star Wars installed on your system with the CD-ROM in the drive.

As of this writing, only the Microsoft Internet Explorer Browser supports the Internet Gaming Zone software.  This software is available free from Microsoft at http://www.microsoft.com/ie/default.htm  Contact Microsoft regarding browser compatibility of the Internet Gaming Zone software.

Preparation

Ensure that Monopoly Star Wars is installed on your system and that the CD-ROM disc is in the drive.  Next, sign up for a Internet Gaming Zone account with Microsoft. Go to http://www.zone.com/asp/default.htm and follow the directions.  This will involve downloading and installing some Zone software.  You might even try playing some simple games like checkers to test the software and learn about the operation of The Zone.  See also the README.TXT file on the CD-ROM for late-breaking news on The Zone.

Starting a Game

To start a game of Monopoly Star Wars, first point your browser to the Internet Gaming Zone web site.  Next, locate the Monopoly Star Wars Lobby. You can chat with others in the Lobby using the Microsoft Zone Chat feature.  Click Join to join a Monopoly Star Wars game in progress OR click Host to host a game.  Monopoly Star Wars will launch and you will arrive at the player selection screen.  The Microsoft Zone Software will handle the network connection settings for you.  As other players join the game, you will see their tokens move onto the ship.  You can communicate with them using the Chat Droid feature.  A game will begin when the Host player has made his/her player(s) selection and clicks the Launch Button on his/her computer.


Telephone Network (Modem play)

About Modem Play

Preparing to connect using DirectPlay

Starting a Modem game


About Modem Play

Your modem should be configured properly before running the Monopoly Star Wars game.  If you have any problems doing this, consult the documentation that came with your modem.

Under Windows 95, an excellent way to start is by reading the Windows 95 Help about Networks and Modems.  Click the Start button on your desktop and select the Help command. From the Help dialog box, double-click How to ... and select Use a Network.  There are other important topics you could read as well such as Dial-up Networking.  Windows 95 Help provides very useful material for understanding how your computer communicates with other computers.


Preparing to connect using DirectPlay

If you want to use DirectPlay with your modem, you should first make sure DirectPlay is installed. It was most likely installed during the setup of Monopoly Star Wars.  If for any reason it wasn't, reinstall the game.  Insert the Monopoly Star Wars compact disc into your CD-ROM drive. If auto-run is not enabled, click the Start button on your desktop and choose the Run command.  In the text box on the Run dialog box, type D:\Directx\Dxsetup.exe where D represents the drive letter of your CD-ROM drive.  Then click the OK button.  From the dialog box that appears, select DirectPlay and click reinstall DirectX.  The necessary files will be copied to your hard drive and you will have to re-boot your machine.

Note: To use DirectPlay, your hardware must be compatible with DirectX to function properly.  If you're using DirectPlay and you're having trouble with the game, your hardware may not be set up correctly or it may not be fully compatible with DirectX.

DirectPlay offers several different network protocols (not just TCP/IP) and has more sophisticated modem handling.  DirectPlay is the recommended way to connect.

At this point your computer should be set up and ready to use Monopoly Star Wars modem play.


Starting a Modem game

You should first decide who is going to be the host for the game by using the telephone, e-mail or some other method.  At the main player select screen, then click the button Network Play.  You will be asked to either become the host of a new game or to join a game that someone else is hosting.

If you are hosting the game, pick Host, then DirectPlay and modem connection.  Your computer is now ready to receive another player.

If you are joining a game, pick Join, then DirectPlay and modem connection.  Enter the phone number of the computer hosting the game and click OK.  Your computer should dial in and connect.  You will see actions on each computer reflected on the other.  Either computer may have any combination of human and AI players.  After the host player clicks Launch Game all players will be asked to agree to the rules and the game will begin.


Serial Connection

Your system must have a properly installed and configured serial port, and be connected to another system that has a properly installed and configured serial port via a null modem cable.  From the standard windows serial port dialog box, select and configure serial port settings, if necessary.  (See Control Panels, System, Device manager, Ports.)

As with other types of Network connection, you will be asked to either Host or Join a game.  As the game host, the other player will connect to you using their properly configured computer and serial port connection. You will be asked to select a Network System (Winsock or DirectPlay).  Check DirectPlay and click OK.  Next you should select Serial Connect using DirectPlay.  You will then be asked to check your serial port settings to make sure they are the same as the other computer(s) to which you are connected.  Your serial port should then detect their connection to your system, successfully negotiate with the other system and begin a game.

If you choose to join a session, the connect will be the same except that the final choice will be to pick the game to which youd like to connect.


Fun Facts

MONOPOLY

Since 1935 more than 160 million copies of the world's most popular board game have been sold and over 480 million people have played Parker Brothers' classic game.  The sixty-one year old game maintains its status as the world's favorite board game, with over 2 million copies sold last year.

Since the first Monopoly game rolled off the Parker Brothers' assembly line in the U.S., the Monopoly Brand has grown to include:

Monopoly Standard Edition - the familiar red and white boxed game that's sold more than 160 million copies worldwide.

Monopoly Deluxe Edition - a premium edition with unique features like the title deed card carousel, wooden houses and hotels, and a bonus token, the ever-popular locomotive.

Monopoly JR - Monopoly JR features an amusement park themed board and friendlier property prices and rents that use smaller denominations of money.

Monopoly JR Travel - a portable, self-contained game for family trips.

Express Monopoly Card Game - a fast paced card game in which "tycoons" compete to collect four-card monopolies.

Licensed products - from city editions of the Monopoly game to Monopoly beach towels and a Monopoly wristwatch featuring Rich Uncle Pennybags.

Today, Monopoly games are available in 75 countries and in 26 languages including: Chinese, Croatian, Czech, Dutch, Finnish, Flemish, French, German, Greek, Hebrew, Hungarian, Icelandic, Italian, Japanese, Norwegian, Polish, Portuguese, Spanish, Slovenian, Swedish and Turkish.  Some of the foreign editions' game boards are customized to reflect local properties and landmarks.  For example, Boardwalk becomes Mayfair in the United Kingdom, Rue de la Paix in France, Paseo del Prado in Spain and Kalverstrat in Holland.

The Monopoly game was first sold outside of the United States in the United Kingdom.  Currently, the top-five countries for Monopoly game sales are: The United States, United Kingdom, Canada, France and Germany.

During World War II, escape maps, compasses and files were inserted into Monopoly game boards smuggled into POW camps inside Germany, with real money for escapees slipped into packs of Monopoly game money.

In Cuba, the game had a strong following until Fidel Castro took power and ordered all known sets destroyed.

At the 1959 American National Exhibition in Moscow, all six sets of the Monopoly game that were on display mysteriously disappeared!

In 1996, the winner of the World Monopoly Game Championship in Monte Carlo won a Rich Uncle Pennybags-fashioned top hat filled with $15,140 (US), the amount of money in a Monopoly game, and a silver trophy.

STAR WARS

Among the many places, events and ships found in the Star Wars Trilogy, the following may be of interest when playing Monopoly Star Wars.

Dagobah  The swamp planet Dagobah resides in an explored but sparsely populated star system of the same name. The planet, shrouded in mist and covered by clinging vegetation, was the home and hiding place of Yoda the Jedi master.

Hoth  Hoth is the sixth planet in an out-of-the-way star system of the same name. This frozen world of wind, snow and ice was the location of the primary Rebel Alliance base three years after the Battle of Yavin.

Tatooine  Located in the region of space called the Outer Rim Territories, Tatooine is the world on which Luke Skywalker grew up. The planet is home to jawas, Sand People, banthas, Krayt dragons, human settlers and assorted aliens who populate Mos Eisley Spaceport.

Yavin Four  This orbiting moon which features the ruins of a dead civilization called the Massassi, served for a time as the rebel base. The Alliance established a command post in one of the massive temples and it was from here that they launched their assault on the first Death Star.

Cloud City  Cloud City floats high within the atmosphere of the gas-giant planet Bespin. It is a small city of landing platforms, delicate spires, jutting towers and airy plazas  all held aloft atop a long repulsorlift unipod. Cloud City's major industry is the mining and exporting of Tibanna gas, but it also serves as a merchant outpost and recreational center.

Death Star  The Death Star battle station was to be the ultimate weapon in the Empire's terrible arsenal. It was designed and constructed in secret as the answer to the Emperor's problems with the Senate and as a symbol of his New Order. Once it was fully operational, the Emperor ordered the Imperial Senate disbanded and declared that the Empire would keep local star systems in line through the use of fear  fear of the Imperial fleet and fear of the Death Star.

Endor (Sanctuary Moon)  This insignificant star system became famous as the

place where the alliance finally won the Galactic Civil War by destroying the second Death Star, killing the Emperor and scattering the remnants of the Imperial fleet.

Coruscant  this planet is considered the jewel of the Core Worlds and has been the seat of interstellar government from the start. Imperial City, with it's majestic spires and dazzling lights, rests at the base of the snow-covered Manarai Mountains. Once it was called Galactic City but since the Emperor changed the name it has remained Imperial City.

Tie Fighter  Fast, maneuverable and apparently endless in number, the TIE fighter is the main combat starfighter used by the Empire. Twin ion engines provide the propulsion for these fighters which are controlled by a single pilot. The distinctive hexagonal solar-panel 'wings' that jut from the spherical command pod gather light and convert it into energy that powers the propulsion and weapons systems.

Millennium Falcon  this old and battered stock light freighter of Corellian design is approximately twenty-seven meters in length. Some of Han and Chewbacca's modifications include custom security mechanisms, computer-assisted targeting consoles and boosted deflector shields. It also has a more powerful hyperdrive, armored hull and weapons system than allowed for ship of its class, size and designation.

X-Wing Fighter  Sometimes also called snub fighters, the X-Wing is a small, single-pilot starfighter that measures 12.5 meters from nose to engine block.  With powerful sublight ion engines, a targeting computer, defensive shields, four wing-tipped laser cannons and a limited supply of proton torpedoes, the X-Wing is fast, highly maneuverable and extremely well-armed.

Star Destroyer  The colossal, wedge-shaped capital starships called Star Destroyers are perhaps the most-feared and most instantly recognizable vessels roaming the space lanes. The two newest classes of Star destroyers, the Imperial class and the Super class are found exclusively in the Imperial fleet. An older model, the Victory class, dates back to the end of the Clone Wars and can be found in service among system defense and large corporate constabulary fleets.

Reactor Core  The reactor core, situated in the very heart of the Death Star, houses the battle station's power generator matrix. A fusion reactor of incredible proportions, fed by stellar fuel bottles lining its periphery, produces the raw energy demanded by the Death Star's superlaser, hyperdrive system and its many (768) tractor beams.

Moisture Farm  Moisture farms extract water from the atmosphere for profitable use on dry, desert worlds. The moisture farms of Tatooine, for example, use vaporators to pull water from the air. The water is then used by farmers for drinking and to irrigate subterranean produce farms; sometimes the precious liquid is sold to other inhabitants.

Bounty  Respected and feared throughout the galaxy, bounty hunters are employed by criminals such as Jabba the Hutt or, in extreme cases, even by the Empire for their mercenary services.

Docking Tax   Many planets have landing ports for visiting spacecraft and charge them according to size and tonnage. Docking Bay 94 in Mos Eisley, where the Millennium Falcon was temporarily stationed for example, consists of an entrance ramp and a restraining wall that surrounds a shallow pit. The pit deflects and absorbs the blasts associated with starship takeoffs and landings, though by law those ships equipped with repulsorlifts must use them when entering and leaving the docking bays.