HOLOGRAPHIC ENVIRONMENT SIMULATORS Since before the first satellite launches within the Sol system, fiction writers and engineers alike assumed that long-duration space flights would require certain measures to keep the travelers happy and psychologically fit for continued duty. During the first Earth orbital and lunar landing missions, crew members listened to cassette tapes of their favorite music, and flight controllers periodically passed up capsule versions of the daily newspapers of the day. Documentation and video recordings were routinely transmitted to orbital stations and planetary outposts into the early part of the twenty- first century. The desire to experience images, sounds, and tactile stimuli not normally encountered on a space vessel has followed explorers across the galaxy for the last four hundred years. Computer-driven projection imagery has filled starship crewsÕ needs for provocative spaces and, with the addition of certain sport and recreational gear, provided an enjoyable model of reality. Various holographic optical and acoustic techniques were applied through the years, finally giving way to a series of breakthroughs in small forcefield and imaging devices that not only did not seriously impact starship mass and volume constraints, but actually nurtured hyperrealistic, flight- critical simulations. In the last thirty years, the starship Holodeck has come into its own. Æ