Figuring out how ÒfastÓ various warp speeds are was pretty complicated, but not just from a ÒscientificÓ viewpoint. First, we had to satisfy the general fan expectation that the new ship was significantly faster than the original. Second, we had to work with GeneÕs recalibration, which put Warp 10 at the absolute top of the scale. These first two constraints are fairly simple, but we quickly discovered that it was easy to make warp speeds TOO fast. Beyond a certain speed, we found that the ship would be able to cross the entire galaxy within a matter of just a few months. (Having the ship too fast would make the galaxy too small a place for the Star Trek format.) Finally, we had to provide some loophole for various powerful aliens like Q, who have a knack for tossing the ship millions of light years in the time of a commercial break. Our solution was to redraw the warp curve so that the exponent of the warp factor increases gradually, then sharply as you approach Warp 10. At Warp 10, the exponent (and the speed) would be infinite, so you could never reach this value. (Mike used an Excel spreadsheet to calculate the speeds and times.) This lets Q and his friends have fun in the 9.9999+ range, but also lets our ship travel slowly enough to keep the galaxy a big place, and meets the other criteria. (By the way, we estimate that in ÒWhere No One Has Gone BeforeÓ the Traveler was probably propelling the Enterprise at about Warp 9.9999999996. Good thing they were in the carpool lane.) Oh, very well: The current warp values are presumably much faster than those achieved by the original Enterprise in the first series, but the ÒoldÓ and the ÒnewÓ Warp 1 are the same, the speed of light. The ÒoldÓ Warp 6 is about Warp 5 on the new scale. The (then) amazing speed of Warp 14.1, achieved by the first Enterprise under extreme duress in ÒIs There in Truth No Beauty?Ó now works out to around Warp 9.7, which the new ship achieved while fleeing Q during ÒEncounter at Farpoint.Ó Æ