Designer Andy Probert thought that the main viewer might not be a simple two-dimensional flat screen, and suggested that it might actually be a holographic display. Star TrekÕs visual effects supervisors thought this was a neat idea, but ran into an interesting problem: How do you show that a screen is three-dimensional on a two-dimensional television show? Their ingenious solution was to show an occasional shot of the screen at an oblique angle (instead of the normal head-on view), while showing the subject on the screen at the same oblique angle. Æ