We incorporated the concept of software-definable, task-specific panel layout into our controls because Mike thought it a logical way of simplifying designs that would otherwise have been nightmarishly complex. The basic idea is that the panels automatically reconfigure themselves to suit the specific task at hand. A side benefit we discovered is this gave our actors much more freedom in hitting controls to accomplish various tasks. (Even though our cast tries to get things right, there are numerous occasions when a particular shot will require an actor to hit a button on a specific area of a panel, which may not reflect our original design for that panel.) Variable- layout control panels mean that the button that fires phasers this week is not necessarily the same button that fires them next week.