SIMCITY 2000 (TM) Last Minute Info - !!PLEASE READ ME!! (1/12/94) I. INSTALLATION Video Selection Sound Selection II. VIDEO CARDS What Is A VESA Driver And How Do I Use It? ATI Ultra Pro or Mach 32 Video Cards Diamond Viper Trident Video Cards III. MOUSE DRIVERS Microsoft Compatible Mouse Required IV. SOUND CARDS What Are Miles Design Drivers And How Do I Use Them? SoundBlaster Installation V. MISCELLANEOUS Memory Issues Running with QEMM, EMM386 And Other Memory Managers Running SimCity 2000 Under OS/2 Creating A Boot Disk With Stacker/DoubleSpace VI. GAME PLAY ISSUES (READ THIS!) Saved Cities Micro-Simulators Terrain Editing Airports Newspapers Importing Cities From SimCity Classic and SimCity 2000 Mac Hot Keys VII. TROUBLESHOOTING I Get An "Error 35" SimCity 2000 Locks Up SimCity 2000 Install Program Crashes I Get A "Microsoft Compatible Mouse Not Found" Message I Have A Diamond Stealth/Viper And Get Funny Lines On My Display Please read _ALL_ of this document! This stuff is important! It covers a lot about memory, installation, various graphics cards and sound cards, gameplay issues, importing cities from other versions of SimCity 2000, and hot keys. I. INSTALLATION Video Selection --------------- The SimCity 2000 installer will attempt to figure out what kind of video card you have in your machine. If it is not sure what kind of video card you have, or the installer detects a VESA driver in memory (or in BIOS), it will default to the VESA SUPER VGA driver. You can click on the arrow to the right of the VESA SUPER VGA entry for a list of other cards that the installer thinks you might have. If your card is on this list, you can select it instead of the default VESA driver. If the installer cannot figure out what kind of card you have and cannot detect a VESA driver, a large red warning message will be displayed. If you wish to continue and try to run SimCity 2000 anyway, you MUST load some type of VESA driver for your video card. Sound Selection --------------- SimCity 2000 cannot automatically detect what kind of sound card you have in your machine. You will need to pick your sound card(s) out of the lists provided. The installer will then try to verify the presence of that sound card in your machine. Certain hardware settings on your card may be different from what SimCity 2000 is expecting. To change these settings, select the Change Settings option from the sound card verification window (where it says "OK" or "Failed!"). For more information on these hardware settings, see the manual that came with your sound card. If your sound card is not shown and is 100 percent SoundBlaster compatible, you should be able to install for SoundBlaster and hear sound and music. See the section on Miles Design Drivers below for information on what to do if your sound card is not supported. II. VIDEO CARDS What Is A VESA Driver And How Do I Use It? ------------------------------------------ VESA stands for Video Electronics Standards Association. It is a standard that allows software companies to write programs that work on many video cards without having to know how each card works. The VESA driver is the program that handles this. Almost every video card available today has VESA drivers available for it. These drivers may be stored in a chip on the video card, or they may be a program that the user has to load by hand (or with a batch file). Some cards (such as the Diamond Viper) have the driver on the video card, but need the user to run a special program to activate the driver. During installation of SimCity 2000, if the installer detects a VESA driver in memory (or on the card), it will list VESA SUPER VGA as the default. You may also be able to select specific video support for your card if it is supported (we recommend using specific video support, if possible, for fastest operation). If the VESA driver is an external program, it will probably be found on the disks that came with your video card. If you don't have a VESA driver you should contact your video card manufacturer. We have included VESA drivers for most popular cards in your SimCity 2000 directory. To find the particular driver for your system, look in the SC2000\VESA directory for the subdirectory that sounds closest to the name of your brand of video card. In that subdirectory should be the VESA driver. Using most 'external' (programs that you must run) VESA drivers is as easy as typing the name of the driver at the DOS prompt. For instance, if the driver were called VVESA.COM, you would type: VVESA.COM [ENTER] ATI Ultra Pro or Mach 32 Video Cards ------------------------------------ If you have an ATI Ultra Pro or other card based on the Mach 32 chip, you must run the included utility MW_ATIUP.EXE before playing SimCity, for complete compatibility. Simply type: MW_ATIUP [Enter] then type: SC2000 [Enter] to use your ATI card with SimCity 2000. If the MW_ATIUP program is not run, you may get an "ERROR 35" type message when trying to run SimCity 2000. MW_ATIUP.EXE can be found in the SimCity 2000 directory. Diamond Viper ------------- The Diamond Viper has its VESA driver on the card, but you need to run an external program to activate it. This program is called VPRMODE.EXE. To use VPRMODE to activate the VESA driver, type: VPRMODE VESA [ENTER] The VPRMODE program should have been installed by the software that came with the Diamond Viper card. Trident Video Cards ------------------- Some older Trident video cards may not be compatible with the Trident driver installed by SimCity 2000. If you installed a Trident video card and are experiencing video problems, try running the INSTALL.EXE program in the SimCity 2000 directory and selecting the VESA video driver, then install the proper VESA driver for the card before running SimCity 2000. III. MOUSE DRIVERS Microsoft Compatible Mouse Required ----------------------------------- SimCity 2000 requires a Microsoft-compatible mouse to run. Most mice today (including Logitech, Mouse Systems, and Kensington) are Microsoft-compatible. In order for the mouse to work properly in SimCity 2000, a mouse driver must be loaded before running SimCity 2000. The mouse driver must also be fairly current and VESA compatible. Contact the manufacturer of your mouse or the dealer who sold the mouse to you to see if your driver is the most current available. IV. SOUND CARDS What Are Miles Design Drivers And How Do I Use Them? ---------------------------------------------------- SimCity 2000 sound support is accomplished through the use of the John Miles Design AIL audio driver libraries. Like VESA drivers, these help software companies support many different sound cards without having to know how each card works. The Miles Design Drivers are automatically installed when you select which sound card you wish to use for sound and music in SimCity 2000. If your sound card is not mentioned specifically in the installer, you may be able to get drivers from the manufacturer for full SimCity 2000 sound. SimCity 2000 requires "32-bit flat mode" Miles Design drivers. Non-32-bit drivers will not work. SoundBlaster Installation ------------------------- The SimCity 2000 Installer expects to find the SoundBlaster at IRQ 7. Many SoundBlasters are shipped with the default IRQ set to 5. If you have a SoundBlaster and the installer says "Sound Card Detection: FAILED!", click on the Change Settings button and enter 5 in the IRQ entry. The DMA and ADDR settings should be fine. V. MISCELLANEOUS Memory Issues ------------- SimCity 2000 requires a lot of memory to run--4 MB total. On some machines, even if you have the required 4 MB, SimCity 2000 may report that you do not have enough free extended or conventional memory. If this is the case, your best alternative is to create a boot disk as outlined on page 6 of the SimCity 2000 DOS Addendum/Quick Start Guide or use the included utility called 'BOOTDISK.COM'. To use the utility, type 'BOOTDISK' and press 'ENTER'; then follow the instructions on screen. Another solution that may help is to install SimCity 2000 with No Sound and No Music selected. If you have already installed SimCity 2000, you can change your current sound, music, and video settings by running the INSTALL.EXE program in the SimCity 2000 directory. Running With QEMM, EMM386 And Other Memory Managers ---------------------------------------------------- We recommend that you not load any memory managers or disk cache utilities while running SimCity 2000, especially if you are using DOS 6 on a machine with only 4 MB RAM. If you are using a memory manager, you MUST NOT have it set in auto mode--this will cause a conflict with SimCity 2000. If you are using MS-DOS 6 and absolutely must load EMM386.EXE, you will need to either have the EMS size set to 'noems' or larger than 4096. See your DOS manual for information on how to do this. If you are running QEMM in Stealth mode, SimCity 2000 may fail to recognize your VESA driver built into the video card BIOS. You will need to run in Frame Mode as opposed to Page Mode. To do this, change the "ST:M" parameter in your QEMM statement to "ST:F". See your QEMM manual for more information on how to do this. Running SimCity 2000 Under OS/2 ------------------------------- We have successfully run SimCity 2000 under a DOS session in OS/2. We have not been able to run it as a migrated application. During installation, you MUST NOT swap the installer to the background. It must always be the foreground application until installation is complete. If you have OS/2 and are able to run SimCity 2000 under MS-DOS but not under OS/2, please call IBM Technical Support. Creating A Boot Disk With Stacker/DoubleSpace --------------------------------------------- Stacker version 3.0 and earlier require certain drivers to be loaded in the CONFIG.SYS file in order to mount the compressed hard drive. When creating a boot disk with Stacker 3.0 and earlier you must include two lines in the CONFIG.SYS file. The exact path is dependent upon where you installed Stacker on your hard disk, but here we will provide the path for the default installation of Stacker. The two lines needed in your CONFIG.SYS file are: DEVICE=C:\STACKER\STACKER.COM C:\STACVOL.DSK DEVICE=C:\STACKER\SSWAP.COM C:\STACVOL.DSK These lines will load Stacker and mount your compressed drive when booting from the boot disk. DoubleSpace and Stacker 3.1 do not require that lines be added in the CONFIG.SYS file as they copy hidden files to the boot disk when using the "SYS A:" or "FORMAT A: /S" command. Make a boot disk according to the normal instructions regarding creating a boot disk in your SimCity 2000 addeundum. If you do not feel comfortable creating a boot disk under Stacker or DoubleSpace, contact STAC Electronics or Microsoft for technical support. VI. GAME PLAY ISSUES Saved Cities ------------ For your simulating pleasure, we have included several saved cities created by various Maxis employees. They are located in your SimCity 2000 directory. Micro-Simulators ---------------- When querying some structures, you get local statistics about that structure. For instance, querying on a Police Station will tell you how many crimes and arrests were handled by that station, and querying on a school will tell you how many teachers and students are attending that school as well as the average grade of the students. Most placeable structures (police, fire, schools, colleges, power plants, the Mayor's House, arcologies, etc.)have these micro-simulators. Some structures share one micro-simulator for all the structures placed. Things like the bus system, railroad depots, marinas, libraries, windmills, and hydroelectric power plants among others have one micro-simulator for each category (one micro-simulator for all the bus stations, one for all the railroad depots, etc.). Where is this all headed, you ask? Well, each city can only have 150 microsimulators in it. If you go beyond that, the structure you place will still affect the simulator globally (police stations will still stop crime, bus stations will still carry passengers, arcologies will still hold people), but you just won't be able to see any local information on those structures. This isn't going to harm your city in any way. We're telling you this because it's pretty easy to run out of micro-simulators in a large city and we don't want you thinking something's wrong. Terrain Editing --------------- If you are building a city and go into the terrain edit mode, your city will disappear, but any trees or water that you have placed in the city will show up in terrain edit mode. Also, if you have placed a bridge or other structure that automatically builds landfill, the landfill will also show up in terrain edit mode. These can be removed with the Lower Terrain tool. Airports -------- Keep in mind when building an airport that it needs space for a runway, or it will not build. The minimum usable airport space is 2 x 6 tiles. Your best bet is to build the airport in 4 x 6 tile increments. And make sure no tall buildings are nearby; SimCity 2000 pilots are not known for their building-avoidance skills! In addition, make sure that your airport is blanketed with power lines. Airports may not initially build unless they are receiving power to certain tiles. Newspapers ---------- If you are running low on hard drive space, you may experience a problem where multiple newspaper stories are open at one time. You will need at least 300KB free hard drive space (on the drive that SimCity 2000 is installed to) before starting the game, and this will fix the problem. If you do get multiple stories, you can clear them by pressing 'ENTER'. If you are running into low memory situations, the Newspaper menu item may gray out. Don't be alarmed; it won't hurt anything. Importing Cities From SimCity Classic and SimCity 2000 Mac ---------------------------------------------------------- You can load saved cities from both SimCity Classic and SimCity 2000 Mac into SimCity 2000 DOS. For importing purposes, SimCity Windows and SimCity DOS files are identical. To import SimCity Classic DOS and SimCity 2000 Mac saved games, rename the file so that the extension is ".SC2". If the file is from SimCity Classic DOS, SimCity 2000 will ask you if you wish to convert the file to SimCity 2000 format. The conversion will not change the original file unless you save it over the original file. To convert SimCity 2000 DOS files for use in SimCity 2000 Mac you will need to give the file a Filetype and Creator for the Macintosh. The Filetype should be "CITY" and the Creator should be "SCDH". This can be done with ResEdit, Access PC, or one of several other PC to Mac conversion utilities. SimCity Classic Mac cities must be imported into SimCity 2000 Mac before they can be loaded into SimCity 2000 DOS. Not doing so will result in a "Not an IFF file" error message. Hot Keys -------- SHIFT KEY- 1. While placing items, pressing the Shift key before releasing the mouse button will cancel placement of the item. 2. Holding down the Shift key while clicking on aî item in the city window will open the Query window for that specific item. 3. Holding down the Shift key while clicking on a button or entry in a window will open a help description for that item. CTRL - temporarily turns the current cursor into the Bulldoze Tool. HOME - zooms in one level on your city END - zooms out one level on your city DEL - rotates your city view to the left by 90 degrees PAGE DOWN - rotates your city view to the right by 90 degrees Cursor Keys - scroll around your city VII. TROUBLESHOOTING I Get An "Error 35" ------------------- This message usually shows up if you have certain ATI cards and have not loaded the MW_ATIUP program. See the ATI entry in Section II above for more information. SimCity 2000 Locks Up --------------------- This is more than likely the result of a conflict between SimCity 2000 and a memory-resident program that is being loaded in your AUTOEXEC.BAT or CONFIG.SYS files. The best solution to this is to create a boot disk as outlined in the addendum. If this does not help, try running the INSTALL program in the SimCity 2000 directory and selecting No Sound Effects. If this doesn't help, call Maxis Technical Support at the number listed on the Maxis Maxims card included in your SimCity 2000 box. SimCity 2000 Install Program Crashes ------------------------------------ This is also probably a conflict with a loaded memory resident program. Try making a boot disk as per the addendum. Ignore the "Bad Command or Filename" message that appears when using the boot disk for installation. Also try running the INSTALL program with no mouse driver loaded. See your mouse manual for information on disabling the mouse. I Get A "Microsoft Compatible Mouse Not Found" Message ------------------------------------------------------ This message is usually the result of one of two problems. Most likely, a mouse driver has not been loaded. SimCity 2000 needs a DOS mouse driver to run (as opposed to a Microsoft Windows mouse driver). This driver along with instructions on how to load it should have come with your mouse. The less likely problem is that the mouse driver is being correctly loaded, but it is an older version that is not supported. You should contact the manufacturer (or dealer) of your mouse to get a more up-to-date mouse driver. I Have A Diamond Stealth/Viper And Get Funny Lines On My Display ---------------------------------------------------------------- This is a problem with SimCity 2000 and some early versions of the Diamond drivers. There are software patches available for both the Stealth and Viper to alleviate this problem. The Stealth patch is available as a software program called STLBIOS.EXE or as a hardware upgrade. For the Diamond Viper a software upgrade called VPRM202.EXE will contain a patch. All of these are available from Diamond. Thanks for buying SimCity 2000 We hope you enjoy playing it as much as we enjoyed creating it! [EOF] -------------------------------------------------------------------------